Properties2
TypeConcept
Note createdMar 9, 2026

The stadium modules are a collection of Sider Lua modules for PES 21 that handle different aspects of stadium presentation. They are bundled with FL26.

StadiumServer

By zlac (v1.60 in FL26). The core stadium server that loads custom stadium models and assigns them to teams. It reads a map_teams.txt file (not db.csv) to map team IDs to stadium IDs and folder names.

The map_teams.txt format is:

TeamID, StadiumID, Stadium Display Name, Stadium Folder Name

For example: 377, 009, AMEX Stadium, AMEX Stadium # Brighton

The separate db.csv file in the SiderAddons folder is used by other modules (like the camera modules) for stadium metadata, but StadiumServer itself relies on map_teams.txt. Stadium assets are stored under content/stadiums/.

Note: the sider7 repository only contains a minimal demo (stadswitch.lua). The full StadiumServer used in FL26 is a much more elaborate module by zlac, distributed via SmokePatch.

Additional stadiums beyond the 32 bundled with FL26 can be downloaded from SmokePatch as per-country packs. For adding stadiums, see Installing Stadiums.

Stadium sub-modules

These companion modules handle specific stadium presentation elements. They are primarily by evoweb contributors (zlac, Hawke, Predator002, Dragovic, and others). All work by intercepting file load requests via Sider’s livecpk_get_filepath hook and redirecting them to custom content folders.

ModulePurpose
Stadium_BannerTeam-specific banner, flag, and tifo textures in the stands
Stadium_BoardLED/advertising board content around the pitch perimeter
Stadium_CornerFlagCustom corner flag models per team or competition
Stadium_TunnelPlayer tunnel design and branding per stadium
BallBoysServerBall boy appearance around the pitch
FansServerCustom crowd textures per team (matching shirt colours, scarves, etc.)

goalnets_24-25

Custom goal net models and textures for the 2024-25 season, featuring different mesh patterns, colours, and shapes. Loaded from the livecpk/goalnets_24-25 folder.

BallServer

Loads custom match ball models and textures with per-competition ball assignments. The sider7 framework includes ball content support with a ball-root/ directory structure. Assets are loaded from content/ball-server.

Entrance and Entrance_fix

Two modules that manage pre-match cinematic sequences — the walkout from the tunnel, lineup presentations, and handshake animations. SmokePatch has offered these as “Sider Cinematic” addons since PES 2021. Entrance_fix.lua patches known camera angle and animation glitches.

Current configuration

All stadium modules are active in my FL26 setup.