Properties2
| Type | Practice |
| Note created | May 22, 2026 |
Cheatsheet for driving the Sider overlay (PES 2021 / FL26) with my Steam Controller emulated as Xbox 360 via Steam Controller Remapper. The mapping is a clean “two shoulders, then clockwise” layout so the digit keys 0–9 used by modules like Stadium Server, Ball Server and CustomExhibitionMatch are easy to recall.
Right-stick hold-to-repeat does not work
Sider does edge detection on gamepad input, so holding the right stick only emits one PgUp/PgDn. Configuring rapidfire on the L4/R4 grip paddles via Steam Controller Remapper did not solve it either. For now, scrolling through long lists (1500+ stadiums) requires manual presses or a future workaround (Lua module or Steam Input turbo through Steam Big Picture).
Mapping
XInput backend. Overlay toggle: hold RT + LT. Once open, LT / RT cycle modules.
| Button | Key | Use |
|---|---|---|
| LB | 0 | digit |
| RB | 1 | digit |
| D-pad ↑ | 2 | digit (XInput state 1) |
| D-pad → | 3 | digit (state 8) |
| D-pad ↓ | 4 | digit (state 2) |
| D-pad ← | 5 | digit (state 4) |
| Y | 6 | digit |
| B | 7 | digit |
| A | 8 | digit |
| X | 9 | digit |
| BACK | Space | CustomExhibition menu activate |
| START | Enter | confirm |
| LS click | Insert | weather/time cycle |
| RS click | Delete | weather/time toggle |
| RS ← / → | PgUp / PgDn | cycle stadium / ball / competition |
Reproduction
File lives at D:\SP Football Life 2026\SiderAddons\gamepad.ini on korolev. Backups are kept next to it as gamepad.ini.bak-*.
[gamepad]
gamepad.poll-interval-msec = 200
gamepad.overlay.poll-interval-msec = 32
gamepad.stick-sensitivity = 0.6
gamepad.overlay.toggle-1 = RT
gamepad.overlay.toggle-2 = LT
gamepad.overlay.next-module = LT
gamepad.overlay.prev-module = RT
gamepad.dinput.enabled = 0
gamepad.xinput.enabled = 1
; Digits 0-9
gamepad.keyboard.mapping = LB,1,0x30
gamepad.keyboard.mapping = RB,1,0x31
gamepad.keyboard.mapping = DPAD,1,0x32
gamepad.keyboard.mapping = DPAD,8,0x33
gamepad.keyboard.mapping = DPAD,2,0x34
gamepad.keyboard.mapping = DPAD,4,0x35
gamepad.keyboard.mapping = Y,1,0x36
gamepad.keyboard.mapping = B,1,0x37
gamepad.keyboard.mapping = A,1,0x38
gamepad.keyboard.mapping = X,1,0x39
; Extras
gamepad.keyboard.mapping = BACK,1,0x20
gamepad.keyboard.mapping = START,1,0x0d
gamepad.keyboard.mapping = LS,1,0x2d
gamepad.keyboard.mapping = RS,1,0x2e
gamepad.keyboard.mapping = RSx,-1,0x21
gamepad.keyboard.mapping = RSx,1,0x22Restart Sider after editing. XInput DPAD state codes: 1=Up, 8=Right, 2=Down, 4=Left (XInput button bitmask).